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About me
B Spline
Barycentric Coordinates
Bezier Curve
Bijection Injection Surjection
CG Outline (Tools)
CG Pipeline
Color Managment Workflow
Complex transformation
Computational Geometry
Computer Graphics
Computer Science
Coordinate basis vector and transformation
Coordinate System
Cosine law
Cross product
Digital Garden
Dot product
Dual vector
Ear Clipping Triangulation
Equation and coordinate axis
Equation and determinant
Fan Triangulation
Field of view
Game Engine Shader
Graphics Dynamical Simulation
Graphics Geometry
Graphics Rendering
Homogenous coordinates
Hello Houdini
Linear and nonlinear depth
Linear transforms and translation
Mathematics Function
Mathematics Geometry
Development
Finder
My Flight
Notion Link
Thinking
Orthographic transformation
OS - Linux
OS - Mac
OS - MCU
OS - Windows
OS - WSL
Perspective transformation
My Picture
Polygon Area
Polygon Triangulation
Projection
Showcase
Sine law
Space and transformation
Technology Development
Test format
Transpose
Triangular area
Troubleshooting and FAQ
Two ears theorem
Unity Live Capture
Viewport transformation
Knowledge
Fan Triangulation
在计算几何中
computational_geometry
,扇形三角剖分是对多边形进行三角剖分的一种简单方法,即选择一个顶点并绘制通往多边形所有其他顶点的边。这种方法通常只用于凸多边形。