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B Spline
Barycentric Coordinates
Bezier Curve
Bijection Injection Surjection
CG Outline (Tools)
CG Pipeline
Color Managment Workflow
Complex transformation
Computational Geometry
Computer Graphics
Computer Science
Coordinate basis vector and transformation
Coordinate System
Cosine law
Cross product
Digital Garden
Dot product
Dual vector
Ear Clipping Triangulation
Equation and coordinate axis
Equation and determinant
Fan Triangulation
Field of view
Game Engine Shader
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Homogenous coordinates
Hello Houdini
Linear and nonlinear depth
Linear transforms and translation
Mathematics Function
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Thinking
Orthographic transformation
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Perspective transformation
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Sine law
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Triangular area
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Two ears theorem
Unity Live Capture
Viewport transformation
Knowledge
Cosine law
#basis
余弦定理是描述
三角形中三边长度与一个角的余弦值关系
的数学定理,是
勾股定理在一般三角形情形下的推广
,勾股定理是余弦定理的特例
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