Color Managment Workflow

Color management workflow (CMW) - (sRGB ACES)

Introduce

Reference:

https://chrisbrejon.com/cg-cinematography/chapter-1-color-management/#rendering-and-display-spaces

https://chrisbrejon.com/cg-cinematography/chapter-1-5-academy-color-encoding-system-aces/

eyes_vs.png

* Reflect it (like a mirror).

* Refract it (bend it like a prism).

* Disperse it (like gas molecules in the atmosphere).

OETF-EOTF.png

1976-recap.png

Standard

Rec2020.png

image

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sRGB Primary Conversion

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To plot the gamut

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Reference

  1. http://www.banjiajia.com/posts/82801

Linear Workflow and ACEScg

IDT = Input Device Transform (The content of the conversion performed in ACEScg)

ODT = Output Device Transform (The result of adapting to the display)

RRT = Rendering Reference Transformation

gamma.png

ACEScg.png

gamma_math.png

ACES Color Space

Transformation


 TYPE                   GAMMA                   IDT

  

diffuse (COLOR)      sRGB (8bit)            Utility_sRGB_Texture

  

roughtness(DATA)     Linear (16/32 bit)     Utility_Raw

HDRi (COLOR)         Linear (16/32 bit)     Utility_Linear_sRGB

RGB COLOURSPACE TRANSFORMATION MATRIX

https://www.colour-science.org:8010/apps/rgb_colourspace_transformation_matrix?input-colourspace=sRGB&output-colourspace=ACEScg&chromatic-adaptation-transform=Sharp&formatter=str&decimals=6


// CHROMATIC ADAPTATION TRANSFORM (Sharp)

[[ 0.614070  0.334950  0.051068]

 [ 0.070530  0.916420  0.013019]

 [ 0.020286  0.108171  0.871491]]

Schema

aces_schema.png

  1. On the left are files on your computer, textured, HDR, etc., from the Web, Photoshop, whatever. These files are sRGB and are standard files available to most users

  2. In the middle is 3D software, such as Maya, which integrates scenes for rendering, and Nuke, which can do some compositing. The color space is ACEScg

  3. The right side is where to view the image, the screen is sRGB, I can't save the image directly in Maya or Nuke, otherwise the resulting image will have problems, which is why I have to convert the ACEScg image to sRGB image.

Versus

sRGBvsACEScg.gif

Definition

aces_def.png

* Primaries: Refers to the three vertices of the triangle shown in schema 1 (chessboard), this triangle is called gamut, note that it is not gamma.

* Whitepoint: Refers to the space defined as the whitest in the triangle, and moving this point can make the picture warmer or cooler.

* Transfer functions: This is gamma, and in schema 2, the red line is sRGB and the blue line is Linear

* RGB color Spaces can have different white dots, depending on their context usage. This can be a creative option:

* If you want to simulate the light quality of a standard observation room, choose the D50. Selecting a warm color temperature such as D50 will produce a warm white.

* If you want to simulate midday daylight quality, choose D65. Higher temperature Settings (such as D65) will produce a slightly cooler white color.

* If you prefer cool daylight, choose D75.

Limitations

Hue skews and Gamut Clipping

Abney effect

The Abney effect or the purity-on-hue effect describes the perceived hue shift that occurs when white light is added to a monochromatic light source

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An illustration of the Abney effect. The RGB primaries on a typical display are not monochromatic, making the effect weaker than in the usual experimental setup. However, it is usually still possible to see the effect in the blue example, with the middle shades appearing to be purple.

The ODTs clip values

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Gamut mapping

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Interesting hue skews with the ACES ODT.

Gamut Compress

Gamut-compress is a tool which allows you to compress highly chromatic camera source colorimetry into a smaller gamut.

Misc

Delta E

* <= 1.0: The human eye cannot perceive the difference

* 1-2: The difference can be perceived by careful observation

* 2-10: The difference can be perceived at a casual glance

* 11-49: Colors are more similar than opposite

* 100: The color is completely distorted

HDR

* Delta E<2, 99% sRGB, HDR 400, 95% DCI-P3, 99% REC709

Chromatic Adaptation

When looking at a bright color for a long time, people will feel the brightness of the color slowly reduce, this phenomenon is visual color adaptation. The best time for color adaptation is about 5 ~ 10s. People's first impression of the light source color, that is, the initial color feeling, gradually weakens with the increase of the observation time of the object, so when observing color, pay attention to capturing the first impression and the initial color feeling.